
Expanded superfactions and scripting allowed me to create a completely custom civil war system for the Romans, which has never been possible before! You’ll also find some cool scripts, like an event for the integration of Etruscans into the Roman Republic.” It’s been very difficult to keep new and exciting features quiet, but I made good use of the expanded limits on factions as well! At the moment, Total Conquest has some 40-odd factions, some of which will only appear when certain conditions are met. Vanilla has 101 provinces, and Total Conquest stands at 216! Total Conquest, at present, is already over this limit. I think original Rome supported something like 199 land provinces, if I remember correctly. we also went way over the province limit. There are also some experimental features, such as national laws, a Seleucid Decadence system and a Parthian invasion script to give it a bit more flavour. It unifies the Roman Houses and in their place, adds in two new factions. It adds new settlements and expands the map further east (credit here goes to Mundus Magnus).

“I like to think of Total Conquest as a Vanilla Expansion for those who just want "a little bit more". We asked Ziggy to tell us a bit about the Total Conquest mod, and who he felt it appealed to: Work can be done faster than before (scripting especially) since we get much better logging systems.”

It's also amazing to see Feral expanding the horizon even further and listening to modders. I hadn't modded the original for almost a decade, but coming back I found myself right at home. Remastered deals with many of the problems the original game had, making modding easier. I've saved Britain from the Vikings, been to Medieval Europe, conquered Middle Earth in Sauron's name, and liberated it the second time around - not many titles let you do all that. “It was a game about ancient Rome, but with a bit of work (a lot of work actually) you could turn it into something completely different. When we asked what it was that made the modding scene of Rome so enduring and how the Remaster had changed things, Ziggy praised the game’s versatility: They suggested modding and literally changed my life!”

“I've been a big fan of the Total War games ever since I played a demo of Shogun, some 20 years ago… I remember sending an email to one of Creative Assembly’s lead developers asking what steps someone my age should take to make games as awesome as they do.
ROME 2 TOTAL WAR ROMA INVICTA MODS
Zbigniew (Ziggy) Kajota, known in the community as kommissar, is the leading talent behind one of ROME’s most popular mods – Total Conquest, and his roots in the Total War series run deep:
ROME 2 TOTAL WAR ROMA INVICTA UPDATE
With the game’s final update providing a host of new possibilities for modding, it seemed a perfect time to shine a spotlight on some of the very talented people working for the greater glory of Roma invicta! For that reason, a focus of post-release development has been to work directly with modders, listen to their feedback and empower them to create more ambitious works than ever before. With Total War: ROME REMASTERED, the goal was to give a huge update to a classic game and cement its legacy for years to come.
